CHICAGO Search Results: “computer games”
The Indie Game Revolution
BY MAX TEMKIN
@ VOL 29
ON MAR 04, 2014
Max Temkin talks about the revolutionary change in the computer gaming industry from publisher and distributor producted games to independent games that could be sold directly to the customer. Temkin gives an overview of independenly created games, like minecraft, fez, and spleunky, in order to show what great games (and great art forms) could be created outside publisher and distributor influences.
"Presentation of the Day" on April 2, 2014.
Community for Gamer Feedback
BY MIKE LAURENCE
@ VOL 25
ON MAR 05, 2013
Are twitting, blogging, marketing and advertizing of the most importance when intorducing a creative project or product? To Mike Laurence, the above mentioned strategies are not as valuable as builidng a community. Mike talks in depth about how building a community for people to talk and build relationships has helped to advertize and market his computer game.
A Go Primer
BY MARK RUBENSTEIN
@ VOL 19
ON SEP 06, 2011
Bob Barber has been playing Go for 30 years. He has directed 65 quarterly tournaments in Chicago and was Director of the 18th U.S. Go Congress in 2002. He is an amateur 1 dan.
Mark Rubenstein has been playing Go for 15 years. Before that, he played what he thought was Go but was really just random nonsense. He is the president of the Evanston Go Club and Membership Services Coordinator for the American Go Association.
The Culture of Imagination
Ruby Tian is an architectural student at Pratt Institute. Her experience as an international students for seven years has earned her ability to observe and innovate. When she isn’t glued to the computer screen, she spends time traveling and meeting people around the world. She is currently a researcher at the Skyscraper Museum.
SITEWIDE Search Results: “computer games”
Fahrzeughalle der Feuerwehr im Rettungszentrum
Apr 27, 2010
Feb 27, 2010
The Brno House of Arts
Mar 30, 2010
Feb 28, 2012
M'ARS Center for Contemporary Arts
May 25, 2010
The Arts Building
Jan 11, 2013
State Library of Queensland
Mar 27, 2013
Sep 03, 2015
Powered by PechaKucha
May 06, 2017
May 06, 2018
BY CHUCK CARTER
@ VOL 11
ON FEB 21, 2014
Chuck Carter talks about the game, Myst, that started his career and that he continues to look back on for inspiration. He talks in detail about his 2 year work with Cyan in creating Myst and how the game is a model of the games he wishes to create in the future.
"Presentation of the Day" on March 20, 2014.
Coderdojo: La Palestra di Programmazione
BY FRANCESCO BOANO
@ VOL 9
ON JUN 05, 2014
Francesco Boano talks about CoderDojo is a global network of clubs that teach young people in areas specializing in computer programming and computer technology. There are now clubs in 22 countries, teaching 10,000 children to write computer code and programs each week.
Founded CoderDojo in 2011 as a not-for-profit organisation that teaches children how to code. It aims to teach them creative problem-solving skills and practical creative skills and was launched in Ireland in mid-2011. The first CoderDojo took place on 23 July 2011 in the National Software Centre in Cork.
The initiative arrived in Genoa this year, with the opening of the first “dojo” at Talent Garden Genova.
Construction In Pre-Prep
BY AMAN IZAD-RYAN
@ VOL 1
ON NOV 01, 2014
Where in the world can you make block animals, build a home inside a volcano surrounded by lava and get attacked by slime, zombies and skeletons without warning? Try sandbox indie games Minecraft and Terraria, where it is up to you to shape your world. Aman Izad-Ryan invites you to let your imagination loose with stern advice such as the need to explore to discover objects, not to limit yourself to making new things but making things better and if ever you decide to have a mansion, you’ve got to give yourself a library.
"Videojuegos: Historia a través de su “Salón de la fama”"
BY JOSÉ LUIS GÓMEZ ENCINAR
@ VOL 3
ON SEP 21, 2017
José Luis Gómez es un gran aficionado a los videojuegos desde la niñez.
El hablaba sobre videojuegos mundialmente conocidos de hoy y de hace años, por supuesto mencionando aquellos que más horas de diversión le dieron: Mario Bros, Sonic, Taken y mucho más.
Quien juega mejor: tú o tu ordenador? -- Cómo tu ordenador consigue ganarte a los juegos
BY PIETRO VISCHIA
@ VOL 6
ON MAY 06, 2018
Pietro Vischia es Doctor en Física por el Instituto Superior Técnico de Lisboa, Pietro está especializado en Física de Partículas y asociado al experimento CMS del CERN en Suiza. En la actualidad es investigador en el Grupo Experimental de Física de Partículas de la Universidad de Oviedo.
Él tiene un grande interès para la estadística y en
particular para el aprendizaje automatizado, explorando donde el cerébro humano performa mejor de una máquina y donde lo contrario.
Videjuegos a lo largo de mi vida
BY CARLOS SOTO
@ VOL 6
ON MAY 06, 2018
Carlos Soto, se dedica a la meditación computacional o en otras palabras a la administración de servidores informáticos.Entre sus aficiones esta el perder el tiempo con videojuegos. Una breve cronología, tan segura como desordenada de los videojuegos que han marcado o me han gustado en especial.
SITEWIDE BLOG POSTS
Computer Graphic Character Design
In "Computer Graphic Character Design," a group of students (Reibe Studios) from computer science and fine arts departments share with us the methodologies they apply to the creation of characters in computer graphic design, and how they produced two short films. The presentation was recorded at PechaKucha Night in Catania Vol. 11, and is in Italian.
The Olympic Games in Derbyshire, Retail Design, and an Update from Chicago
Presentations Rory Slater's presentation (from PKN Derby Vol. 6) reveals what role the county of Derbyshire played in this year's Olympic Games. Cheng Fengqi is a visual designer, and in his presentation (in Chinese, from PKN Shenzhen Vol. 11) he shows how to arrange retail shops in order to provide a joyful shopping environment for the customer. Posters Today's additions to the Tumblr blog start with the poster you see above for next month's PKN Chicago Vol. 23, designed by Firebelly's Nick Adam -- let us also point you to this fun timelapse video that shows last week's special edition PKN held at the Art Institute of Chicago. Other posters added today include: PKN Buenos Aires Vol. 26, PKN Williamsburg Vol. 2, PKN Xalapa Vol. 12, and PKN Nashville Vol. 8. Photos Today we have a photo gallery [Flickr] for PKN Concepcion Vol. 8 to share, with a few photos to give you a taste of what the event was like. Above, presenters from afar, followed by two happy attendees. Calendar Tonight (August 23) we have the following events in the calendar: PKN Edinburgh Vol. 19, PKN San Antonio Vol. 7, and PKN Vladimir Vol. 7. Tomorrow, you can look to the following two events: PKN Nagoya Vol. 12 and PKN Guangzhou Vol. 11.
Interactive Art Through Video Games
We kick off a new week of "Presentations of the Day" with this fine example by Greg Whistance-Smith, in which he examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.
PechaKucha at BitSummit
We're happy to be taking part in this coming weekend's BitSummit indie game festival in Kyoto (March 7-9), and we'll be doing something a bit different, recording presentations on-site with participating developers. The results will be published on the BitSummit Channel.
Games as Interactive Art
"We're trying to translate these classical concepts from painting -- a static medium -- to 3D environments..." Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. In "Games as Interactive Art" from PKN Tokyo Vol. 114, he discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images.
Where Games are Going (Or Not)
A head-worn device that allows players to feel 3D space through haptics, rich audio, and visuals -- this is the future of games: Artist, game designer, and UCLA Design|Media Arts professor Eddo Stern discusses a number of the projects he has worked on both personally, and in collaboration with his students. In "Where Games are Going (Or Not)" from PKN Tokyo Vol. 116, he shows off three projects in varying stages of development: a sensory deprivation game that uses haptic and audio feedback, a role-playing game that involves an audience of players using motion technology, and a hand-drawn game that incorporates elements of theater.
Banding Together through Games
Making a band means getting lost, building, and fighting evil denizens of space! Roger Hicks talks about his games and how his life has inspired his games to come to life. In "Banding Together through Games" from some special guerilla-style PechaKucha recordings at Tokyo Game Show 2014, we see that his love of music and getting lost, inspired and encouraged him to keep working on developing games, and meeting new people along the way.
Press Start to Begin: A World of Board Games
"Boardgames are as old as civilization itself." In Press Start to Begin: A World of Board Games from PechaKucha Night Hong Kong Vol. 27, Vincent Siu and Wes Mui share a bit about the history, development and social aspects of board games, and its new renaissance.
PechaKucha Night Santander Vol 6
Indulged by the sunny weather of Santander and cold beer. PechaKucha Night Santander Vol. 6 was more relaxing and enjoyable. 5 Rockstars gave inspiring talks about their passion, experience, stories with Games. Interactive session after the talks made it more memorable. Great thank you to the Rockstars for participation and for such amazing talks. Big thank you to IFCA for the collaboration, and Il Boccone to hosted us. Thank you so much to all of you who joined us at the event.More pictures are coming soon. See you at PechaKucha Night Santander Vol.7!