CHICAGO Search Results: “board games”
The Indie Game Revolution
BY MAX TEMKIN
@ VOL 29
ON MAR 04, 2014
Max Temkin talks about the revolutionary change in the computer gaming industry from publisher and distributor producted games to independent games that could be sold directly to the customer. Temkin gives an overview of independenly created games, like minecraft, fez, and spleunky, in order to show what great games (and great art forms) could be created outside publisher and distributor influences.
"Presentation of the Day" on April 2, 2014.
Community for Gamer Feedback
BY MIKE LAURENCE
@ VOL 25
ON MAR 05, 2013
Are twitting, blogging, marketing and advertizing of the most importance when intorducing a creative project or product? To Mike Laurence, the above mentioned strategies are not as valuable as builidng a community. Mike talks in depth about how building a community for people to talk and build relationships has helped to advertize and market his computer game.
BY KENNETH KRIMSTEIN
@ VOL 33
ON MAR 03, 2015
A Go Primer
BY MARK RUBENSTEIN
@ VOL 19
ON SEP 06, 2011
Bob Barber has been playing Go for 30 years. He has directed 65 quarterly tournaments in Chicago and was Director of the 18th U.S. Go Congress in 2002. He is an amateur 1 dan.
Mark Rubenstein has been playing Go for 15 years. Before that, he played what he thought was Go but was really just random nonsense. He is the president of the Evanston Go Club and Membership Services Coordinator for the American Go Association.
SITEWIDE Search Results: “board games”
M'ARS Center for Contemporary Arts
May 25, 2010
The Arts Building
Jan 11, 2013
Nov 11, 2014
Byblos at Oriental Hall
Jan 22, 2015
Centre Stage at Surrey City Hall
Feb 04, 2015
Apr 25, 2015
Sep 03, 2015
Metro Cinema at The Garneau
Jun 09, 2016
Powered by PechaKucha
May 06, 2017
May 06, 2018
BY DAN HECK
@ VOL 3
ON JAN 13, 2011
Dan Heck is part of the Des Moines Scrabble Club. He outlines the meeting times, rules, and type of people that come. He also explains the differences between competitive scrabble and leisurely scrabble as well as giving some tips on how to win.
Life as a Digital Designer
BY HAZEL SAVAGE
@ VOL 6
ON SEP 19, 2014
"Go"dly Nerdism in the Game Go
BY IGNATIUS CHIN
@ VOL 3
ON MAY 30, 2015
What does the Go Father of Brunei have to say? Well, Go, obviously! To Ignatius Chin, playing the strategy board game Go is not just some pasttime activity but a highly addictive game that carries its ancient origins and unites people (especially nerds and other lifeforms) together. Listen as he opens your eyes to the magic that is Go.
This was "Presentation on the Day" on July 29th, 2015.
Board Games for Life
BY MICHAEL ROSS
@ VOL 25
ON JUN 09, 2016
"If actual life was a board game, it would probably get pretty bad reviews nowadays."
Engineer and self-professed nerd Michael Ross talks board games—sure, they're loads of fun, but what, exactly, has caused their recent skyrocketing popularity as an inclusive, immersive, and sometimes very competitive source of community and socializing?
Designing an Intersection: Jubilee Games and Coffee
BY MICHAEL GRUBB
@ VOL 26
ON FEB 08, 2018
When Michael Grubb and his fellow co-founders started offering coffee, board games, and face-to-face play at their monthly pop-ups and game nights, they started finding something more than “fun”--they found a city hungry for connection and new ideas. Exploring the social novelty of the events themselves and the theory behind the national board game boom, Michael makes a case for the cultural value of gaming.
SITEWIDE BLOG POSTS
Rethinking Video Games, Slovakia's zerozero Studio, and a First PKN in Fort Lauderdale
Presentations The title of writer and academic Colin Harvey's presentation (from PKN Blue Mountains Vol. 1) pretty much says it all: "Everything You Know About Video Games Is Wrong." Colin goes through the history of video games -- from Pong all the way to current dog raising simulations -- and reveals a lot of unlikely truths. Irakli Eristavi and Pavol Šilla are members of zerozero, one of the most progressive architect studios in Slovakia, and in this presentation (in Slovak, from PKN Kosice Vol. 1) they highlight some of their work. Posters We have one new poster on the Tumblr blog today, for the upcoming PKN Buenos Aires Vol. 25. Pictured above is a poster we uploaded a few days ago for PKN Warsaw Vol. 11, designed by Gosia Herba, who was a presenter at the city's Vol. 10. We shared the poster for last night's PKN San Diego Vol. 15 a while back, but here's a look at one of the intro slides used for the event, that follows the "heart" them. Photos and links The photo above is from the recent PKN Fort Lauderdale Vol. 1, and there's more to see in this Flickr photoset. Organizer Marta Viciedo has also sent us a few press links, with her series getting coverage in both the Sun Sentinel and the Examiner. With the PKN series in Bangkok about to relaunch, here's an interview with that city's new organizer, Scott Coates. The first event of the relaunch, Vol. 5, is set for July 9. Calendar Tonight's (June 20) events are made up of PKN Risor Vol. 2, PKN Glasgow Vol. 8, and PKN Brighton Vol. 15. Tomorrow it's a huge night for PKNs, with 9 events on tap: PKN Hilversum Vol. 2, PKN Norwich Vol. 4, PKN Raleigh Vol. 11, PKN Pittsburgh Vol. 12, PKN Bemidji Vol. 13, PKN Vancouver Vol. 22, PKN Rotherham Vol. 1, PKN Winnipeg Vol. 10, and PKN Bilbao Vol. 12.
The Olympic Games in Derbyshire, Retail Design, and an Update from Chicago
Presentations Rory Slater's presentation (from PKN Derby Vol. 6) reveals what role the county of Derbyshire played in this year's Olympic Games. Cheng Fengqi is a visual designer, and in his presentation (in Chinese, from PKN Shenzhen Vol. 11) he shows how to arrange retail shops in order to provide a joyful shopping environment for the customer. Posters Today's additions to the Tumblr blog start with the poster you see above for next month's PKN Chicago Vol. 23, designed by Firebelly's Nick Adam -- let us also point you to this fun timelapse video that shows last week's special edition PKN held at the Art Institute of Chicago. Other posters added today include: PKN Buenos Aires Vol. 26, PKN Williamsburg Vol. 2, PKN Xalapa Vol. 12, and PKN Nashville Vol. 8. Photos Today we have a photo gallery [Flickr] for PKN Concepcion Vol. 8 to share, with a few photos to give you a taste of what the event was like. Above, presenters from afar, followed by two happy attendees. Calendar Tonight (August 23) we have the following events in the calendar: PKN Edinburgh Vol. 19, PKN San Antonio Vol. 7, and PKN Vladimir Vol. 7. Tomorrow, you can look to the following two events: PKN Nagoya Vol. 12 and PKN Guangzhou Vol. 11.
Interactive Art Through Video Games
We kick off a new week of "Presentations of the Day" with this fine example by Greg Whistance-Smith, in which he examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.
PechaKucha at BitSummit
We're happy to be taking part in this coming weekend's BitSummit indie game festival in Kyoto (March 7-9), and we'll be doing something a bit different, recording presentations on-site with participating developers. The results will be published on the BitSummit Channel.
Games as Interactive Art
"We're trying to translate these classical concepts from painting -- a static medium -- to 3D environments..." Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. In "Games as Interactive Art" from PKN Tokyo Vol. 114, he discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images.
Where Games are Going (Or Not)
A head-worn device that allows players to feel 3D space through haptics, rich audio, and visuals -- this is the future of games: Artist, game designer, and UCLA Design|Media Arts professor Eddo Stern discusses a number of the projects he has worked on both personally, and in collaboration with his students. In "Where Games are Going (Or Not)" from PKN Tokyo Vol. 116, he shows off three projects in varying stages of development: a sensory deprivation game that uses haptic and audio feedback, a role-playing game that involves an audience of players using motion technology, and a hand-drawn game that incorporates elements of theater.
Banding Together through Games
Making a band means getting lost, building, and fighting evil denizens of space! Roger Hicks talks about his games and how his life has inspired his games to come to life. In "Banding Together through Games" from some special guerilla-style PechaKucha recordings at Tokyo Game Show 2014, we see that his love of music and getting lost, inspired and encouraged him to keep working on developing games, and meeting new people along the way.
Press Start to Begin: A World of Board Games
"Boardgames are as old as civilization itself." In Press Start to Begin: A World of Board Games from PechaKucha Night Hong Kong Vol. 27, Vincent Siu and Wes Mui share a bit about the history, development and social aspects of board games, and its new renaissance.
PechaKucha Night Santander Vol 6
Indulged by the sunny weather of Santander and cold beer. PechaKucha Night Santander Vol. 6 was more relaxing and enjoyable. 5 Rockstars gave inspiring talks about their passion, experience, stories with Games. Interactive session after the talks made it more memorable. Great thank you to the Rockstars for participation and for such amazing talks. Big thank you to IFCA for the collaboration, and Il Boccone to hosted us. Thank you so much to all of you who joined us at the event.More pictures are coming soon. See you at PechaKucha Night Santander Vol.7!