CHICAGO Search Results: “Games”
The Indie Game Revolution
BY MAX TEMKIN
@ VOL 29
ON MAR 04, 2014
Max Temkin talks about the revolutionary change in the computer gaming industry from publisher and distributor producted games to independent games that could be sold directly to the customer. Temkin gives an overview of independenly created games, like minecraft, fez, and spleunky, in order to show what great games (and great art forms) could be created outside publisher and distributor influences.
"Presentation of the Day" on April 2, 2014.
Community for Gamer Feedback
BY MIKE LAURENCE
@ VOL 25
ON MAR 05, 2013
Are twitting, blogging, marketing and advertizing of the most importance when intorducing a creative project or product? To Mike Laurence, the above mentioned strategies are not as valuable as builidng a community. Mike talks in depth about how building a community for people to talk and build relationships has helped to advertize and market his computer game.
BY KEISHA HOWARD
@ VOL 41
ON MAR 07, 2017
Keisha Howard been able to monetize her interest in technology, raise awareness of the under-representation of women and minorities in the Gaming Industry, and lobby to ensure corporations factor the needs of their diverse consumers in their new offerings.
A Go Primer
BY MARK RUBENSTEIN
@ VOL 19
ON SEP 06, 2011
Bob Barber has been playing Go for 30 years. He has directed 65 quarterly tournaments in Chicago and was Director of the 18th U.S. Go Congress in 2002. He is an amateur 1 dan.
Mark Rubenstein has been playing Go for 15 years. Before that, he played what he thought was Go but was really just random nonsense. He is the president of the Evanston Go Club and Membership Services Coordinator for the American Go Association.
SITEWIDE Search Results: “Games”
M'ARS Center for Contemporary Arts
May 25, 2010
The Arts Building
Jan 11, 2013
State Library of Queensland
Mar 27, 2013
Tokyo Game Show 2014
Sep 18, 2014
Sep 03, 2015
Opalka Gallery/The Sage Colleges
Oct 16, 2015
Powered by PechaKucha
May 06, 2017
The Whisky Bond
Nov 02, 2017
Jan 12, 2018
May 06, 2018
Anita C‘s Art & Life Method
BY ANITA CHANG
@ VOL 119
ON NOV 26, 2014
Anita C moved to earth 5 years ago. Now she is an artist, and also works in PR for a lighting design company. In this presentation, we are introduced to a few of Anita's recent works, as well as upcoming projects. She also introduce the Cytus project, an app music game made by the Taiwanese game company Rayark.
Fire from the Breathless Muck
BY JUSTIN DAVIES
@ VOL 22
ON DEC 12, 2014
Former science teacher and practicing artist Justin Davies delves into the mythical “will-o’-the-wisp” atmospheric ghost lights seen at night over bogs and swamps. Justin gives us a scientific history of methane, oxygen, and carbons.
"Presentation of the Day" on March 6, 2015.
I am The Mighty Jungulator
BY MATT OLDEN
@ VOL 33
ON NOV 02, 2017
Matthew Olden is a computer artist who collaborates with little computer people, who he programs to make music, do visuals and manipulate data. Matthew also helps many artists to develop and build interactive art installations.
He records music under various names, ‘I am the mighty Jungulator’, being one of them. He is also great friends with Fancy Cat.
Matthew’s work is spread all over the internet in what at first seems a random and slapdash way.
You can see examples of matthew’s work and see what he is up to here.
Games are Boring
Zoë Sams is a Tools Programmer, and a member of the Board of Directors for IGDA Scotland. Her passion lies in combining art and code, and she is a strong believer that networking and diversity can only strengthen the games industry and push us to continue creating fresh, innovative content. This year, Zoë was awarded a place on Develop’s 30 Under 30 list for her work as a STEM Ambassador.
Ultimate: The Best Play
BY JOE NORSKOV
@ VOL 27
ON MAY 10, 2018
Play is a necessary function of skill development. Joe Norskov has played and organized Ultimate for 15 years. During this time, he’s noticed a consistent and above average number of community minded, kind, and high achieving people play Ultimate. The sport develops problem solving, work ethic, good health, and conscientiousness. Joe believes that the sport attracts and shapes individuals to be better humans.
SITEWIDE BLOG POSTS
The Olympic Games in Derbyshire, Retail Design, and an Update from Chicago
Presentations Rory Slater's presentation (from PKN Derby Vol. 6) reveals what role the county of Derbyshire played in this year's Olympic Games. Cheng Fengqi is a visual designer, and in his presentation (in Chinese, from PKN Shenzhen Vol. 11) he shows how to arrange retail shops in order to provide a joyful shopping environment for the customer. Posters Today's additions to the Tumblr blog start with the poster you see above for next month's PKN Chicago Vol. 23, designed by Firebelly's Nick Adam -- let us also point you to this fun timelapse video that shows last week's special edition PKN held at the Art Institute of Chicago. Other posters added today include: PKN Buenos Aires Vol. 26, PKN Williamsburg Vol. 2, PKN Xalapa Vol. 12, and PKN Nashville Vol. 8. Photos Today we have a photo gallery [Flickr] for PKN Concepcion Vol. 8 to share, with a few photos to give you a taste of what the event was like. Above, presenters from afar, followed by two happy attendees. Calendar Tonight (August 23) we have the following events in the calendar: PKN Edinburgh Vol. 19, PKN San Antonio Vol. 7, and PKN Vladimir Vol. 7. Tomorrow, you can look to the following two events: PKN Nagoya Vol. 12 and PKN Guangzhou Vol. 11.
Interactive Art Through Video Games
We kick off a new week of "Presentations of the Day" with this fine example by Greg Whistance-Smith, in which he examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.
Software developer Aleksander Lyabah researched the increasing role of games in our everyday life and explained how gamification is used by many leading companies to attract users to theirs games and servises. Gamed on PKN vol.7 Future technologies in Dnepropetrovsk.
Creative Appraoch in IT
"If you are a creative person and are able to express yourself, you will always find interest in life directly and live for the moment". Vitaliy Khit, Game Developer in KhitGames, in his presentation from PKN Dnipropetrovsk IT::Reality Vol.10 shares his life experience and advices in IT field.
From the minute the lights came up at the end of the inaugural BitSummit—a humble but ultimately successful effort—we immediately took the enthusiasm and feedback and support gathered from the first event and set our sights on creating an even better follow-up for 2014. Many of the indie teams who joined us for BitSummit MMXIII have already experienced exciting new levels of collaboration and success over the past year. Simply speaking, BitSummit is having an effect, and we want to build on that momentum. For BitSummit MMXIV (March 7-9) we’ve expanded the size, the length, and the quality, with three days worth of guest speakers and musical guests, combined together in an event unlike anything ever seen.
Games as Interactive Art
"We're trying to translate these classical concepts from painting -- a static medium -- to 3D environments..." Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. In "Games as Interactive Art" from PKN Tokyo Vol. 114, he discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images.
Where Games are Going (Or Not)
A head-worn device that allows players to feel 3D space through haptics, rich audio, and visuals -- this is the future of games: Artist, game designer, and UCLA Design|Media Arts professor Eddo Stern discusses a number of the projects he has worked on both personally, and in collaboration with his students. In "Where Games are Going (Or Not)" from PKN Tokyo Vol. 116, he shows off three projects in varying stages of development: a sensory deprivation game that uses haptic and audio feedback, a role-playing game that involves an audience of players using motion technology, and a hand-drawn game that incorporates elements of theater.
Banding Together through Games
Making a band means getting lost, building, and fighting evil denizens of space! Roger Hicks talks about his games and how his life has inspired his games to come to life. In "Banding Together through Games" from some special guerilla-style PechaKucha recordings at Tokyo Game Show 2014, we see that his love of music and getting lost, inspired and encouraged him to keep working on developing games, and meeting new people along the way.
Press Start to Begin: A World of Board Games
"Boardgames are as old as civilization itself." In Press Start to Begin: A World of Board Games from PechaKucha Night Hong Kong Vol. 27, Vincent Siu and Wes Mui share a bit about the history, development and social aspects of board games, and its new renaissance.
PechaKucha Night Santander Vol 6
Indulged by the sunny weather of Santander and cold beer. PechaKucha Night Santander Vol. 6 was more relaxing and enjoyable. 5 Rockstars gave inspiring talks about their passion, experience, stories with Games. Interactive session after the talks made it more memorable. Great thank you to the Rockstars for participation and for such amazing talks. Big thank you to IFCA for the collaboration, and Il Boccone to hosted us. Thank you so much to all of you who joined us at the event.More pictures are coming soon. See you at PechaKucha Night Santander Vol.7!