SITEWIDE Search Results: “Augmented Reality”
Historic University Theater
Jun 16, 2010
Aalborg Bibliotekerne Hovedbiblioteket
Oct 02, 2012
Apr 10, 2013
Dec 12, 2013
I Coworking Hub
Dec 14, 2013
Dec 12, 2014
Cape Town City Hall
Aug 18, 2015
Dec 10, 2015
National Gallery Singapore
Dec 02, 2016
Silver Spring Civic Building
Feb 22, 2019
Designing the Future of Augmented Reality
BY HELEN PAPAGIANNIS
@ VOL 31
ON DEC 04, 2014
Augmented Reality (AR) is typically defined as a layering of digital information over the physical world as experienced through a smartphone, tablet, or digital eyewear. AR is quickly advancing into a new phase of contextually rich personalized experiences that combine sensors, wearable computing, big data, machine-learning, and artificial intelligence. This second wave of AR will surpass novelty and extend our human capacities to better understand and experience our world in new meaningful ways. AR is no longer about technology, it’s about living in the real world and creating meaningful experiences that are human-centred. How do we want to live in and with AR, and how will it shape our lives?
"Presentation of the Day" on February 24, 2015.
BY JULIE STEPHEN CHHENG & THOMAS PONS
@ VOL 137
ON JUN 29, 2016
"We are trying to mix paper and digital"
In Augmented Paper from PechaKucha Night Tokyo Vol. 137, Julie Stephen Chheng and Thomas Pons share their recent art collaboration. Stephen Chheng is a graphic designer and Pons, an animation director. They work on projects mixing paper, book design and new technology. In Japan, they work on a project called Uramado: windows in augmented reality.
This was "PechaKucha of the Day" on Friday July 29th, 2016.
Augmented Reality - Virtuell Reality
BY TOBIAS MUELLER-ZIELKE
@ VOL 29
ON MAY 11, 2017
Tobias Müller erklärt in seiner Präsentation den Unterschied zwischen Augmented Reality und Virtuell Reality. Er zeigt verschiedene Anwendungsgebiete und erklärt Augmented Reality an einem konkreten Beispiel. Einer App, die vom BUND GEGEN ALKOHOL UND DROGEN IM STRAßENVERKEHR angefordert wurde und von seiner Firma www.next-reality.de umgesetzt wurde. Einer virtuellen Rauschbrille zur Alkohol-Prävention.
BY KEITH KASEMAN
@ VOL 23
ON MAY 11, 2017
Conceived of and designed by KBAS, an experimental spatial design firm recently re-launched as Knoxville Bureau of Air and Space, DRONOPOD incorporates advanced digital production and fabrication technologies, large-scale 3d-printing, drones and augmented reality (AR) in order to charge Knoxville with a new type of urban imaginary.Keith Kaseman forecasts a time when drones will be as ubiquitous as smart phones. DRONOPOD provides physical and spatial evidence of what that utility infrastructure might look like and serves as an invitation to imagine what the future city could be.
BY KIRSTY KEATCH
@ VOL 33
ON NOV 02, 2017
Kirsty Keatch is a sound artist and creative programmer exploring the design of playful interactive sound in game systems, including AR and VR. Her work seamlessly integrates the dark arts of mobile technology with lighter creative contexts to widen people’s access to experiences with sound in installations in gallery spaces and mobile games.
Having completed a Masters in Sound Design by research at Edinburgh University, she worked with assistive music technology company, Skoogmusic. She had her kinetic sound installation, Katakata, curated at the Edinburgh International Science Festival in the National Museum of Scotland. Her recent AR game, Fit In, has been interpreted as a VR Party Game and been played at Arcadia in Dundee and V&A Friday Late in London.
SITEWIDE BLOG POSTS
Lucid dreaming, intuition, augmented reality and satelitelaunching all at Aalborg #12
90 people attending in an attentive atmosphere and opened by 3D graphic Benny Mathiesen. This time he shared his thoughts, experiences and knowledge of lucid dreaming - fascinating and fun - so everybodys attension was caught. Bo Nicolaisen from Platform 4 talked of a collaboration between thr art & tech people in Aalborg, one of the worlds best animation schools situated in Viborg and Filmværkstedet in Århus - the Bemudacollaboration give artists opportunities to benefit from workshops, knowledge and projects from all tree places. Sandro Masai is both dancer, choreographer and educated from Aalborg University in art & technology. He's making an art project based on augmented reality - at a summer art event in july called Bunkerlove at Denmarks large west coast beaches, where bunkers from 2. worldwar still lie in the sand. Before the break Ellen Raunsmed is researching in intuition at the university and shared her knowledge and experiences from seminars held together with artists, philosophers and dancers. The break kept people chit-chatting and networking - among a bunch of cool women in rollerskates from Aalborg Rollerderby - and bly me it's like rugby ON ROLLERSKATES for women!!! The first slot after the break was taken by artist and a men who pocesses imense knowledge art critic Gorm Spaabæk. He is the man behind a project where Nordjyske - the local paper - hires artists to create i piece FOR the paper inspired by local stories from the area. Lars Ditlev Johansen is educated actor an directs a piece called "A walk in the dark" about meeting life and death - and the theaterpiece will also be part of Bunkerlove inviting the audience onto the beach at night and into the bunkers. He read beautiful pieces of the drama - for me a very moving moment. And then came the complete fun - in the name of PechaKucha variaty in content - there came a whole team of Rollerderbygirls presenting their passion for the game! Brilliant pianist and composer - art & technology student Dominik Blasko finished the evening both talking about composing, making different art installations AND playing one of his pieces - a beautiful dot to a wonderful evening. See you in september :-)
SCRUM: Expectations and Reality
Alexander Korotkiy is a senior .NET developer in SmartGuy Group A/S and is leading MS SQL and .NET-related master classes in Ciklum. His presentation is plunging you into the magical world of dispersion, intervals, backlogs, complex systems and decomposition methods. In "SCRUM: Expectations and Reality" from PKN Dnipropetrovsk IT::Reality Vol.10, Alexander gave useful tips about importance of getting the right planning assessment, project implementation and how to choose competent experts.
A Beautiful Reality
"People rarely, if ever, made it into my images -- and when they did, it was a depiction of what they did, and never really a depiction of how they felt to me." Originally a travel photographer, Ralph Hassenpflug has changed his creative approach and now enjoys photographing people and the aspects of them that are disconnected from their "public selves." In the fascinating "A Beautiful Reality" from PKN Midcoast, Maine Vol. 18, Ralph describes the primitivistic approach to his art: he does not think his pictures - he feels them.
Where do you play in your city? Simon Bedford discusses the excitement that can be found at Coventry’s Warwick Arts Centre. In “Playful Interventions” from PKN Coventry Vol. 19, he begins by showing off the impact that interactive light sculptures, piano stairs, augmented reality advertisements, and speed limit lotteries can have on a community.
Designing the Future of Augmented Reality
Can augmented reality make us into super-humans? AR Specialist Helen Papagiannis, Ph. D tells us how AR has the potential to change the way we experience the world. In “Designing the Future of Augmented Reality” from PKN Toronto Vol. 31 Helen goes into the ways AR can created meaningful, helpful, human-centered experiences for us.
#Pechakuchagt Vol. 5 #CampusTec
Our event today: https://www.pechakucha.org/cities/guatemala-city/events/562a44eebfb6ff2f4f00000b Our stroy and photos: https://storify.com/MariaZaghi/pechakuchagt-vol-5-campustec-noviembre-2015 Our stats: we had 100,000 impressions and we reached over 3600 persons via our straming and social networks! Our presenters:
"We are trying to mix paper and digital" In Augmented Paper from PechaKucha Night Tokyo Vol. 137, Julie Stephen Chheng and Thomas Pons share their recent art collaboration. Stephen Chheng is a graphic designer and Pons, an animation director. They work on projects mixing paper, book design and new technology. In Japan, they work on a project called Uramado: windows in augmented reality.
Art and Virtual Reality: Staging the Real with Accessible Technology
"How do you log off in the real life? How do I separate from my digital self? I think you have to be unconscious." In Art and Virtual Reality: Staging the Real with Accessible Technology from PechaKucha Night Markham Vol. 11, Ronnie Clarke is an artist focusing in media and performance, whose current work addresses the body, the self and social relationships in physical and digital spaces. Her talk brings art and accessible technology together to question what it means to be present and to really interact with one another.
Virtual Reality bei Pecha Kucha
Tobias hat in seinem Vortrag eine kurze Einführung in die Virtuelle Realität, das heiße Thema des Jahres 2016, präsentiert: was ist Virtuelle Realität? wie funktioniert Virtuelle Realität? was ist die VR-Krankheit und wie entsteht sie? was sind die Unterschiede zwischen den Systemen, die dieses Jahr auf den Markt kommen. Mehr zu diesen und anderen Aktivitäten von Tobias findet Ihr hier: http://tmt-beratung.de
The Reality of Virtual Reality
“The reality of virtual reality is that we are still away from that, but we getting there faster than you can imagine! ” In "The Reality of Virtual Reality" From PechaKucha Night Cape TownVol.40, Marco Rosa shares about the idea of what is the reality of virtual reality. Where is the technology right now? What is involved in creating meaningful virtual reality experiences? What are the dangers and pitfalls of VR? Why is there so much hype around VR? What the future holds for VR and how can it positively impact the world. His focus on this presentation will be on the educational application and possibilities that VR offers us.