Why does pacing in storytelling matter and in particular, pacing in games. Pete Ellis uses classic scenes from films and one of his favourite video RPGs to show us how great pacing supercharges those emotional cliffhangers.
VIEW SIMILAR PRESENTATIONS
Everything You Know About Video Games Is Wrong
BY COLIN HARVEY
@ VOL 1
ON MAY 03, 2012
The title of writer and academic Colin Harvey's presentation pretty much says it all: "Everything You Know About Video Games Is Wrong." Colin goes through the history of video games -- from Pong all the way to current dog raising simulations -- and reveals a lot of unlikely truths. (in English)
Interactive Art Through Video Games
BY GREG WHISTANCE-SMITH
@ VOL 15
ON MAR 07, 2013
Greg Whistance-Smith examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.
"Presentation of the Day" on April 1, 2013.
Games as Interactive Art
BY CHRIS SOLARSKI
@ VOL 114
ON MAY 28, 2014
Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. He discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images.
"Presentation of the Day" on July 11, 2014.
Banding Together through Games
BY ROGER HICKS
@ TOKYO GAME SHOW 2014
ON SEP 18, 2014
Roger Hicks talks about his games and how his life has inspired his games to come to life. His love of music and getting lost, inspired and encouraged him to keep working on developing games, and meeting new people along the way.
Making a band can mean more than getting together to make music. It can bring people together, to get lost, make music, and fight evil galactical wars.
"Presentation of the Day" on October 3, 2014.
Life as a Digital Designer
BY HAZEL SAVAGE
@ VOL 6
ON SEP 19, 2014
How to Sell Video Games to Schools
BY BRANDON PITTSER
@ VOL 22
ON APR 13, 2017
Filament Games has been exclusively focused on developing learning games for over 10 years, and They've recently cracked the code of selling learning games to schools. The want to share their secrets with you! From district administrators to rockstar teachers, they uncover how they use their allies in the field to evangelize for this important pedagogical movement. Brandon Pittser gives a high-level overview of what it takes to make it in the challenging, exciting world of K-12 educational games sales.
Games are Boring
Zoë Sams is a Tools Programmer, and a member of the Board of Directors for IGDA Scotland. Her passion lies in combining art and code, and she is a strong believer that networking and diversity can only strengthen the games industry and push us to continue creating fresh, innovative content. This year, Zoë was awarded a place on Develop’s 30 Under 30 list for her work as a STEM Ambassador.