Bryan Amburgey is the founder of Walls, an Augmented Reality Art Walk in Long Beach and discusses his inaugural event.
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Designing the Future of Augmented Reality
BY HELEN PAPAGIANNIS
@ VOL 31
ON DEC 04, 2014
Augmented Reality (AR) is typically defined as a layering of digital information over the physical world as experienced through a smartphone, tablet, or digital eyewear. AR is quickly advancing into a new phase of contextually rich personalized experiences that combine sensors, wearable computing, big data, machine-learning, and artificial intelligence. This second wave of AR will surpass novelty and extend our human capacities to better understand and experience our world in new meaningful ways. AR is no longer about technology, it’s about living in the real world and creating meaningful experiences that are human-centred. How do we want to live in and with AR, and how will it shape our lives?
"Presentation of the Day" on February 24, 2015.
BY JULIE STEPHEN CHHENG & THOMAS PONS
@ VOL 137
ON JUN 29, 2016
"We are trying to mix paper and digital"
In Augmented Paper from PechaKucha Night Tokyo Vol. 137, Julie Stephen Chheng and Thomas Pons share their recent art collaboration. Stephen Chheng is a graphic designer and Pons, an animation director. They work on projects mixing paper, book design and new technology. In Japan, they work on a project called Uramado: windows in augmented reality.
This was "PechaKucha of the Day" on Friday July 29th, 2016.
Augmented Reality - Virtuell Reality
BY TOBIAS MUELLER-ZIELKE
@ VOL 29
ON MAY 11, 2017
Tobias Müller erklärt in seiner Präsentation den Unterschied zwischen Augmented Reality und Virtuell Reality. Er zeigt verschiedene Anwendungsgebiete und erklärt Augmented Reality an einem konkreten Beispiel. Einer App, die vom BUND GEGEN ALKOHOL UND DROGEN IM STRAßENVERKEHR angefordert wurde und von seiner Firma www.next-reality.de umgesetzt wurde. Einer virtuellen Rauschbrille zur Alkohol-Prävention.
BY KEITH KASEMAN
@ VOL 23
ON MAY 11, 2017
Conceived of and designed by KBAS, an experimental spatial design firm recently re-launched as Knoxville Bureau of Air and Space, DRONOPOD incorporates advanced digital production and fabrication technologies, large-scale 3d-printing, drones and augmented reality (AR) in order to charge Knoxville with a new type of urban imaginary.Keith Kaseman forecasts a time when drones will be as ubiquitous as smart phones. DRONOPOD provides physical and spatial evidence of what that utility infrastructure might look like and serves as an invitation to imagine what the future city could be.
BY KIRSTY KEATCH
@ VOL 33
ON NOV 02, 2017
Kirsty Keatch is a sound artist and creative programmer exploring the design of playful interactive sound in game systems, including AR and VR. Her work seamlessly integrates the dark arts of mobile technology with lighter creative contexts to widen people’s access to experiences with sound in installations in gallery spaces and mobile games.
Having completed a Masters in Sound Design by research at Edinburgh University, she worked with assistive music technology company, Skoogmusic. She had her kinetic sound installation, Katakata, curated at the Edinburgh International Science Festival in the National Museum of Scotland. Her recent AR game, Fit In, has been interpreted as a VR Party Game and been played at Arcadia in Dundee and V&A Friday Late in London.
Between Idea and Reality
BY DR. TABASSUM SHAHEEN
@ VOL 1
ON JAN 27, 2018
Dr. Tabassum Shaheen is influenced greatly by nature and natural elements, and her work revolves around this inspiration. She produces intricate and complex pen and ink drawings that represent the multilayered aspects of reality in nature or at least the perception of it.