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Angela Vanden Elzen

Reference & Learning Technologies Librarian, Lawrence University in Appleton

Life Lessons with Atreus & Chloe: Mature Video Games as Opportunity Spaces for Family Conversation

PRESENTED ON MAR 07, 2019
IN APPLETON @ VOL 8

Angela Vanden Elzen discusses Mature Video Games as Opportunity Spaces for Family Conversation.

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Everything You Know About Video Games Is Wrong

BY COLIN HARVEY
@ VOL 1 ON MAY 03, 2012

The title of writer and academic Colin Harvey's presentation pretty much says it all: "Everything You Know About Video Games Is Wrong." Colin goes through the history of video games -- from Pong all the way to current dog raising simulations -- and reveals a lot of unlikely truths. (in English)

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Interactive Art Through Video Games

BY GREG WHISTANCE-SMITH
@ VOL 15 ON MAR 07, 2013

Greg Whistance-Smith examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.

"Presentation of the Day" on April 1, 2013.

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Games as Interactive Art

BY CHRIS SOLARSKI
@ VOL 114 ON MAY 28, 2014

Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. He discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images. 

"Presentation of the Day" on July 11, 2014.

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Life as a Digital Designer

BY HAZEL SAVAGE
@ VOL 6 ON SEP 19, 2014

Hazel Savage is a Nottingham-based digital designer, who builds various games, physical games, silly games and silly physical games. You can play the games mentioned in her presentation here. Hazel is also a part of GameCity - The world’s friendliest videogame festival.

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Pacing in Games

BY PETE ELLIS
@ VOL 1 ON AUG 25, 2015

Why does pacing in storytelling matter and in particular, pacing in games. Pete Ellis uses classic scenes from films and one of his favourite video RPGs to show us how great pacing supercharges those emotional cliffhangers.  

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Conversation on a Train

BY JOSH GOLDEN
@ VOL 34 ON JUN 02, 2015

A delayed train ride results in a life-changing conversation for Josh Golden

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How to Sell Video Games to Schools

BY BRANDON PITTSER
@ VOL 22 ON APR 13, 2017

Filament Games has been exclusively focused on developing learning games for over 10 years, and They've recently cracked the code of selling learning games to schools. The want to share their secrets with you! From district administrators to rockstar teachers, they uncover how they use their allies in the field to evangelize for this important pedagogical movement. Brandon Pittser gives a high-level overview of what it takes to make it in the challenging, exciting world of K-12 educational games sales.

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The Art of Conversation

BY CHRISTINA UYENO
@ VOL 31 ON AUG 11, 2017

Eat Cake Gallery is a production company whose mission is to empower women through the art of conversation and film.  Created by Christina Uyeno and Melissa Mattos, they hope to create a safe space for women of all backgrounds to come and indulge in their own creativity, passions, and journey, and to also connect those of similar mind and heart.

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Gaming Community

BY ANDREW PAPPAS
@ VOL 35 ON NOV 08, 2018

Andrew Pappas discovers life, companionship, and work opportunities through the gaming community.