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Interactive Technology and Connecting Community

PRESENTED ON MAY 08, 2018
IN VANCOUVER @ VOL 45

Alex owns and interactive technology company, and in his presentation he takes us through his professional process and making tech-based installations accessible to all. 

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Interactive Art Through Video Games

BY GREG WHISTANCE-SMITH
@ VOL 15 ON MAR 07, 2013

Greg Whistance-Smith examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.

"Presentation of the Day" on April 1, 2013.

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Interactivity Explored

BY JAMES PATTEN
@ VOL 14 ON OCT 03, 2013

James Patten is the founder of Patten Studios, a small design firm which combines design and technology to create interactive experiences. The members of the studio utilize their personal strengths and passions while working in a team to create comprehensive and functional displays. Social networking and new technologies are essential to the process through which unusual physical objects are constructed. 

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Games as Interactive Art

BY CHRIS SOLARSKI
@ VOL 114 ON MAY 28, 2014

Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. He discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images. 

"Presentation of the Day" on July 11, 2014.

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Magic and Advanced Technology

BY KARLEN CHANG
@ VOL 31 ON DEC 04, 2014

According to Karlen Chang, a multi-disciplinary artist and designer at mixMotion, digital technology is a seductive technology. Using his interactive kinetic sculpture creation Kamiko as one an examples, he demonstrates how advanced technology creates magical and enchanted experience.

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Interactive Art

BY JEN LEWIN
@ VOL 23 ON AUG 07, 2014

For the last 15 years Jen Lewin has been creating large, immersive, interactive art pieces for the public...including interactive sound and light sculptures that inspire people into play, to woven fiber video curtains that reflect movement, or giant, robotic, ethereal moths that dance based on human touch. She brings an organic, feminine quality to her electronic work that leaves viewers enchanted and surprised. As a trained architect, Lewin’s pieces are often the scale of buildings and rooms. She creates experiences and environments that are both part of, and integrated into, a physical space.

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An Appeal for Calm

BY ANDY HAWKES
@ VOL 1 ON MAR 24, 2015

Associate Technology Director at digtial advertising agency R/GA London and semi-professional geek, Andy Hawkes talks about calm technology and why modern devices make and break the rules around calm technology.

"Presentation of the Day" on May 18, 2015.

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Simple, Playful, and Interactive

BY PURIN PHANICHPHANT
@ VOL 141 ON NOV 24, 2016

"Can art be more than this? Is it merely self expression?"

In Simple, Playful, and Interactive from PechaKucha Night Tokyo Vol. 141, Purin Phanichphant talks about his creations which are often simple, playful, and interactive. They combine his fun-loving Thai roots, his obsession with knobs, buttons, and screens, and his training as an interaction and industrial designer.

This was "PechaKucha of the Day" on Tuesday, January 24th, 2017. 

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The Maribor Uprisings: An Interactive Documentary

BY MILO GUILLEN
@ VOL 25 ON JUL 13, 2017

Milton Guillen shares the story of his new interactive documentary "The Maribor Uprisings"; on July 13th 2017 at Volume 25 of Pecha Kucha Night Waterville.

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"Gape within" (an immersive interactive installation)

BY MEHWISH ABID
@ VOL 1 ON NOV 11, 2017

Mehwish Abid is an architect, academic and a published researcher. She runs her own practice [(Studio of architecture, research & design (S A R D)].Her research focusses on the relationship amid philosophical moorings of modernism, authenticity (being) and of urbanism/urban form. The project that will be presented envisioned to engage the viewer, ignite awareness and build a sense of consciousness towards experience, heritage and context. The immersive, interactive and inclusive character of the installation enabled the viewer to use various senses from sound, sight and cognition.