WATCH

PechaKucha Presentation

Presenter bw 1617318898299026

DANIEL Hansen

Data Analyst, Amazon in Cambridge

Insert Coin

PRESENTED ON AUG 07, 2018
IN CAMBRIDGE @ VOL 15

In this presentation, Daniel Hansen encourages people to recover the habit of playing and having fun, even when doing a miserable, modern job.

APPLAUD THIS!
Thumb pkn dnd vol2.197

Game Making Across the Spectrum

BY DANNY PARKER
@ VOL 2 ON FEB 28, 2012

Danny Parker has been making his own games since childhood. In this presentation he walks us through his video gaming journey, encouraging us to make more games ourselves. 

"Presentation of the Day" on September 4, 2013.

Thumb slide18

A New Coin in One Day

BY LIMBURG ONTWERP LAB L.O.L.
@ VOL 24 ON DEC 09, 2014

Limburg Open Lab tells the story of four experienced designers who co-created a promotional gift in only one day. The prototype was 3D printed at the end of this intensive whole day workshop.

Thumb gamify

Gamification of our Everyday

BY MATTHEW ROSENBERG
@ VOL 31 ON DEC 04, 2014

Matthew Rosenberg, a Founding Principal at M-Rad based in LA predicts our future will become somewhat of a peewee's playhouse. He believes gamifying our everyday life can induce people to live a more meaningful life. In this presentation, he takes us through a few examples of digital and physical projects that use gaming to solve global issues.

"Presentation of the Day" on March 31, 2015.

Thumb 15

Discovering New Game Worlds

BY LINN SOLVIG
@ VOL 1 ON NOV 21, 2014

Linn Solvig takes us on a trip through her discovery of computer games and gaming.

Thumb pk45 john senei cpe town pecha kucha.010

The Gamification of Everything

BY JOHN SANEI
@ VOL 45 ON AUG 15, 2017

From a young age, we 'gamify' - creating games that make ordinary activities into something fun and rewarding. Gamification can also be applied to enhance routine tasks in the workplace. John shows how to introduce gamification principles into companies and how they can become part of attracting, inspiring and motivating staff.

Thumb 1

Sugar Gamer

BY KEISHA HOWARD
@ VOL 41 ON MAR 07, 2017

Keisha Howard been able to monetize her interest in technology, raise awareness of the under-representation of women and minorities in the Gaming Industry, and lobby to ensure corporations factor the needs of their diverse consumers in their new offerings.

Thumb teplouhovroman 01

Professional Gaming

BY ROMAN TEPLOUHOV
@ VOL 32 ON DEC 06, 2017

From the age of 16 this presenter knew he wanted to be a professional gamer.  Just don't tell his Dad.  From gamers who stream for entertainment to those who compete for big prizes, Roman Teplouhov has found his passion. 

Thumb hannah 20  20slide 1

Mermaid's Coin

BY HANNAH KATARSKI
@ VOL 22 ON JUL 26, 2018

(Apologies for no audio) 

Through Mermaid’s Coin, I combine my two passions, surfing and making, to create limited edition artworks and objects evocative of the beach, ocean and surf culture. It is a one-woman, Fremantle-based business creating ‘surf art’ that is vibrant, retro and fun.

I have always been a maker. When travelling around the world in 2010 on a 'surfari', I was inspired by artists in California and Hawaii, who use their medium to express their love of, and relationship with the ocean.

Thumb pkn 35.115

Gaming Community

BY ANDREW PAPPAS
@ VOL 35 ON NOV 08, 2018

Andrew Pappas discovers life, companionship, and work opportunities through the gaming community.