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Linn Solvig

Discovering New Game Worlds

PRESENTED ON NOV 21, 2014
IN BERGEN @ VOL 1

Linn Solvig takes us on a trip through her discovery of computer games and gaming.

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Game Making Across the Spectrum

BY DANNY PARKER
@ VOL 2 ON FEB 28, 2012

Danny Parker has been making his own games since childhood. In this presentation he walks us through his video gaming journey, encouraging us to make more games ourselves. 

"Presentation of the Day" on September 4, 2013.

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Myst Opportunities

BY CHUCK CARTER
@ VOL 11 ON FEB 21, 2014

Chuck Carter talks about the game, Myst, that started his career and that he continues to look back on for inspiration. He talks in detail about his 2 year work with Cyan in creating Myst and how the game is a model of the games he wishes to create in the future. 

"Presentation of the Day" on March 20, 2014. 

 

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The Indie Game Revolution

BY MAX TEMKIN
@ VOL 29 ON MAR 04, 2014

Max Temkin talks about the revolutionary change in the computer gaming industry from publisher and distributor producted games to independent games that could be sold directly to the customer. Temkin gives an overview of independenly created games, like minecraft, fez, and spleunky, in order to show what great games (and great art forms) could be created outside publisher and distributor influences. 

"Presentation of the Day" on April 2, 2014.

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The LongStory: an Online Dating Game for Youth

BY MIRIAM VERBURG
@ VOL 29 ON APR 01, 2014

Miriam Verburg is the producer of LongStory, one of the first LGBTQ friendly dating games made specifically for young people. She discusses why she decided to devote two years of her life to producing a dating game for kids and shows some of the interesting things she learned along the way about creating games about feelings. 

"Presentation of the Day" on July 9, 2014.

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My First...

BY ANITA STEINSTAD
@ VOL 1 ON NOV 21, 2014

Creative Director Anita Steinstad speaks on failure, success, awkward moments, life-altering decisions. A short story of my firsts.

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Evolution of Love and Sexuality in Games

BY HANNAH BEUGER
@ VOL 13 ON FEB 24, 2015

Hannah Beuger is student game design en deed onderzoek naar de ontwikkeling van sexualiteit in games. Ze laat zien hoe dit vanaf 1979 tot nu ontwikkelde.

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Worlds on Walls

BY VIOLA LIPPMAN
@ VOL 11 ON APR 21, 2016

With Worlds on Walls Viola Lippmann describes her graphic works with different kind of tapes on walls. Sketching her design on the computer she s applying about 300m of tape on one design. Within the presentation she shows to audience the impact of her graphic work in interior spaces, quoting also classics likes space invaders or pac man. 

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Designing an Intersection: Jubilee Games and Coffee

BY MICHAEL GRUBB
@ VOL 26 ON FEB 08, 2018

When Michael Grubb and his fellow co-founders started offering coffee, board games, and face-to-face play at their monthly pop-ups and game nights, they started finding something more than “fun”--they found a city hungry for connection and new ideas. Exploring the social novelty of the events themselves and the theory behind the national board game boom, Michael makes a case for the cultural value of gaming. 

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Gaming Community

BY ANDREW PAPPAS
@ VOL 35 ON NOV 08, 2018

Andrew Pappas discovers life, companionship, and work opportunities through the gaming community.