Where in the world can you make block animals, build a home inside a volcano surrounded by lava and get attacked by slime, zombies and skeletons without warning? Try sandbox indie games Minecraft and Terraria, where it is up to you to shape your world. Aman Izad-Ryan invites you to let your imagination loose with stern advice such as the need to explore to discover objects, not to limit yourself to making new things but making things better and if ever you decide to have a mansion, you’ve got to give yourself a library.
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BY CHUCK CARTER
@ VOL 11
ON FEB 21, 2014
Chuck Carter talks about the game, Myst, that started his career and that he continues to look back on for inspiration. He talks in detail about his 2 year work with Cyan in creating Myst and how the game is a model of the games he wishes to create in the future.
"Presentation of the Day" on March 20, 2014.
The Indie Game Revolution
BY MAX TEMKIN
@ VOL 29
ON MAR 04, 2014
Max Temkin talks about the revolutionary change in the computer gaming industry from publisher and distributor producted games to independent games that could be sold directly to the customer. Temkin gives an overview of independenly created games, like minecraft, fez, and spleunky, in order to show what great games (and great art forms) could be created outside publisher and distributor influences.
"Presentation of the Day" on April 2, 2014.
Community for Gamer Feedback
BY MIKE LAURENCE
@ VOL 25
ON MAR 05, 2013
Are twitting, blogging, marketing and advertizing of the most importance when intorducing a creative project or product? To Mike Laurence, the above mentioned strategies are not as valuable as builidng a community. Mike talks in depth about how building a community for people to talk and build relationships has helped to advertize and market his computer game.
No Pain, No Brain: Zombie Survival
BY AARON JOHNSON
@ VOL 23
ON SEP 18, 2014
Aaron Johnson loves all kinds of movies but his favored ones are good zombie movies. He gives hilarious preparation advice of how to handle zombie encounter and increase survival capabilities both in zombie and everyday life worlds.
Videjuegos a lo largo de mi vida
BY CARLOS SOTO
@ VOL 6
ON MAY 06, 2018
Carlos Soto, se dedica a la meditación computacional o en otras palabras a la administración de servidores informáticos.Entre sus aficiones esta el perder el tiempo con videojuegos. Una breve cronología, tan segura como desordenada de los videojuegos que han marcado o me han gustado en especial.
Tech Art - Creative endeavours in a games industry: where art and code meet
BY ROBERT VAN DUURSEN
@ VOL 15
ON AUG 07, 2018
Robert van Duursen speaks about his adventure in the games industry and his creative endeavours.