同時具備創業者、設計師及藝術家的身份，長期結合設計、藝術與數位科技進行創作與發想，將設計視為一種呼應價值理念的行動。為了能使行動遍地開花，也持續透過社群共創的方式呼朋引伴投入數位工藝領域，並不斷試探創作與實踐的邊界。曾參與 2019 台灣燈會「人文光鏡」創作、2019 台灣文博會屏東館之空間建構與裝置。
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Digital Choc 2013
BY SAMSON SYLVAIN
@ VOL 99
ON JAN 23, 2013
In 2012, the French Institute in Tokyo organized the first edition of Digital Month, a festival designed to highlight French creativity in the fields of digital cultures and new images. This event reached a wide and diverse audience by presenting all aspects of digital creation, from contemporary art to moving images, architecture to video games, and also digital publishing, contemporary music and performing arts. After the success of this first 2012 edition, the French Institute of Japan reiterates the digital experience by organizing Digital Choc, the second edition of this festival, in February 2013.
Through the theme of "digital territories," the 2013 edition would like to explore areas that digital technologies has disrupted, influenced or revolutionized. Artworks proposed in this digital arts festival are to be presented in several cities in the French cultural network in Japan (5 institutes IFJ, 4 French Alliances), and partners (concert halls, shops, cinemas, galleries, etc.)
Digital Arts: from Pokemon to 'El Paisa Oscar'
BY PAOLO ALMARIO
@ ARTS NUMÉRIQUES
ON MAR 20, 2014
Colombian artist Paolo Almario shares how he started working with specific technologies within his digital arts practice. His early web development interests have evolved into physical self-destroying portraits. On behalf of a not-so-frustrating learning process, he promotes SCANLabs, a students group dedicated to digital technologies 'evangelization'.
Urbacraft city crafting system
BY AYSSAR ARIDA
@ VOL 20
ON SEP 10, 2014
Ayssar Arida and Sabine de Maussion take us through the journey of creating and launching Urbacraft, a city crafting system that redefines the boundaries between playfulness and construction, while providing the users with plenty of new possibilities. Let the fun begin!
What does our physical space look like in the digital era?
BY HOT POP FACTORY
@ VOL 31
ON DEC 04, 2014
As the digital life is moving faster than our physical life, Biying Mao and her company Hot Pop Factory has started using digital means to disrupt the physical design process. Rather than designing form, they are using computational design to design rules and parameters, similar to computer programming.
An artists journey with traditional and digital media
BY JASON MORENO
@ VOL 2
ON SEP 18, 2018
Traditional and digital sculpting both have great benefits and weaknesses.
Here Jason Moreno shares what he loves about both.