Computers have been around for a while now but in some ways they have remained underused. Just like a paint brush can be used to paint a door or to paint a piece of art, the computer has the same duality. Just like the paint brush, the computer requires a skill set to explore its creative and poetic potential. Sergio Ramos discusses how computers allow us to create virtual poetry. When this was realized, preconceived notions of how a computer should be used, have been restricting us from looking into how the computer works and how can one extrapolate its processes.
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Digital Choc 2013
BY SAMSON SYLVAIN
@ VOL 99
ON JAN 23, 2013
In 2012, the French Institute in Tokyo organized the first edition of Digital Month, a festival designed to highlight French creativity in the fields of digital cultures and new images. This event reached a wide and diverse audience by presenting all aspects of digital creation, from contemporary art to moving images, architecture to video games, and also digital publishing, contemporary music and performing arts. After the success of this first 2012 edition, the French Institute of Japan reiterates the digital experience by organizing Digital Choc, the second edition of this festival, in February 2013.
Through the theme of "digital territories," the 2013 edition would like to explore areas that digital technologies has disrupted, influenced or revolutionized. Artworks proposed in this digital arts festival are to be presented in several cities in the French cultural network in Japan (5 institutes IFJ, 4 French Alliances), and partners (concert halls, shops, cinemas, galleries, etc.)
From Theatre to Digital to Digital Theatre!
BY OWEN BRIERLEY
@ VOL 15
ON MAR 07, 2013
Owen Brierley talks about his career in theatre and digital media, starting with his beginning days in improvisation and musical theater, and moving into digital media and mashups, with collaborations between artists in different mediums, and unconventional theater experiences.
"Presentation of the Day" on April 13, 2013.
The Gothic Vault in the Digital Age
BY JESSICA GARCIA FRITZ
@ VOL 10
ON JUN 06, 2014
Jessica Garcia Fritz believes that architectural history is a cornerstone in architectural education, and teaches her students to utilize the basic structure of vaults used in naves of Gothic Cathedrals. They use a software platform called Rhino for digital simulation and merge the Gothic world into our digital world.
What does our physical space look like in the digital era?
BY HOT POP FACTORY
@ VOL 31
ON DEC 04, 2014
As the digital life is moving faster than our physical life, Biying Mao and her company Hot Pop Factory has started using digital means to disrupt the physical design process. Rather than designing form, they are using computational design to design rules and parameters, similar to computer programming.
Recreating the Past: Digital Craft
BY ANDREW PRIES
@ VOL 15
ON FEB 04, 2016
"I brought digital technology to a craftsman's workshop."
In Recreating the Past: Digital Craft from PechaKucha Night Buffalo Vol. 15, Andrew Pries, Digital Fabrication Manager at Boston Valley Terra Cotta, explores the emerging technologies his practice is harnessing to restore dilapidated terra cotta facades from the pre-war era. His team's new digital workflow seeks to amalgamate traditional craftsmen skills with modern computation and fabrication techniques. Boston Valley’s recent project, the restoration of the Child’s Restaurant building on Coney Island, is the culmination of their current research endeavors.
Media Literacy in the Digital Age
BY LIZ SCHULZE
@ VOL 11
ON MAY 06, 2016
"How is every scene constructed? How is every shot made intentional? How infact is every single choice contributing to a greater message?"
In Media Literacy in the Digital Age from PechaKucha Night New Westminster Vol. 11, Liz Shulze shares the importance of paying critical attention to media in the digital age. Shulze gives media literacy guidance to youth on their consumption and creation of media.
Virtual Artifacts/Internet Art Culture
BY STEPHANIE WU
@ VOL 12
ON SEP 30, 2016
Stephanie Wu is a new media artist examining the role of escapism in today’s society and creates imaginary spaces using digital animations and installations. Digital arts have shifted our ideals of what art looks like and how it should be experienced. Her talk questions if the Internet can be an art medium.
Local Construction Techniques Using Digital-Fabrication
BY KOHKI AKIYOSHI
@ VOL 153
ON DEC 13, 2017
Architect Koki Akiyoshi presents a new way of building merging traditional and digital fabrication. Through his numerous projects collaborating with local governments of various communities, we will be able to experience the dynamism of his unique design approach.