Zonder handen is een kort filosofisch gedicht van Micha Hamel geschreven voor en over de virtuele wereld van de Oculus Rift. Een 3D-verhaal over het loslaten van lichaam en geest, over de betekenis van denken en voelen. Zonder handen laat je hersenen gymmen. Demian Albers creëerde een surrealistisch vormgegeven Virtual Reality ervaring waarin grenzen verdwijnen.
VIEW SIMILAR PRESENTATIONS
BY SERGIO RAMOS
@ VOL 11
ON OCT 10, 2015
Computers have been around for a while now but in some ways they have remained underused. Just like a paint brush can be used to paint a door or to paint a piece of art, the computer has the same duality. Just like the paint brush, the computer requires a skill set to explore its creative and poetic potential. Sergio Ramos discusses how computers allow us to create virtual poetry. When this was realized, preconceived notions of how a computer should be used, have been restricting us from looking into how the computer works and how can one extrapolate its processes.
Art and Virtual Reality: Staging the Real with Accessible Technology
BY RONNIE CLARKE
@ VOL 11
ON MAY 06, 2016
"How do you log off in the real life? How do I separate from my digital self? I think you have to be unconscious."
In Art and Virtual Reality: Staging the Real with Accessible Technology from PechaKucha Night Markham Vol. 11, Ronnie Clarke is an artist focusing in media and performance, whose current work addresses the body, the self and social relationships in physical and digital spaces. Her talk brings art and accessible technology together to question what it means to be present and to really interact with one another.
This was "PechaKucha of the Day" on Tuesday, September 6th, 2016.
Virtual Artifacts/Internet Art Culture
BY STEPHANIE WU
@ VOL 12
ON SEP 30, 2016
Stephanie Wu is a new media artist examining the role of escapism in today’s society and creates imaginary spaces using digital animations and installations. Digital arts have shifted our ideals of what art looks like and how it should be experienced. Her talk questions if the Internet can be an art medium.
The Reality of Virtual Reality
BY MARCO ROSA
@ VOL 40
ON AUG 16, 2016
“The reality of virtual reality is that we are still away from that, but we getting there faster than you can imagine! ”
In "The Reality of Virtual Reality" From PechaKucha Night Cape Town Vol.40, Marco Rosa shares about the idea of what is the reality of virtual reality. Where is the technology right now? What is involved in creating meaningful virtual reality experiences? What are the dangers and pitfalls of VR? Why is there so much hype around VR? What the future holds for VR and how can it positively impact the world. His focus on this presentation will be on the educational application and possibilities that VR offers us.
This was "PechaKucha of the Day" on Friday, January 13th, 2017.
BY TOBIAS MUELLER-ZIELKE
@ VOL 27
ON OCT 29, 2016
Tobias hat in seinem Vortrag eine kurze Einführung in die Virtuelle Realität, das heiße Thema des Jahres 2016, präsentiert:
- was ist Virtuelle Realität?
- wie funktioniert Virtuelle Realität?
- was ist die VR-Krankheit und wie entsteht sie?
- was sind die Unterschiede zwischen den Systemen, die dieses Jahr auf den Markt kommen.
Mehr zu diesen und anderen Aktivitäten von Tobias findet Ihr hier: http://tmt-beratung.de
GalacticaVision, Enter the Age of Lore: A Journey into the Emerging Technology of Virtual Reality
BY NATHAN THORIN
@ VOL 23
ON AUG 23, 2017
It has been and amazingly fun, passionate entrepreneurial adventure in the emerging tech of virtual reality the last 4 years! Join GalactaVision as they discuss their inception, accelerator, testing in front of thousands, the completed projects, their current endeavors and the plan for the future. From supporting the Oculus Rift Kickstarter to launching their own Kickstarter for their VR RPG game of Lore - GalactaVision has gained a tremendous amount of information in their journey that they are excited to share with you. Nathan Thorin explains.
BY MAURICE ANDRESEN
@ VOL 33
ON NOV 02, 2017
Maurice Andresen is a visual artist and graphic designer originally from Germany. Having graduated from Communication Design at the Glasgow School of Art in 2016, he designs predominantly using 3D software to create animated environments, characters and narratives that he incorporates into interactive video games. He is interested in building experiential simulations which transport viewers into otherworldly realms.