"You hear about something new, then it kinda creeps up on you, then BAM! It's here and it's as if it's always been here." 

In The Push 3.0 Revolution, from Tokyo Vol. 124, digital signage pioneer in Japan, Neil Van Wouw lays out the next stage in its development - the Push 3.0 revolution. Here, he shares the how the sending and receiving of digital content quickly, easily, and cheaply, over internet through digital signage will become ever more ubiquitous in our lives. 

Check it out!

"We're all staring at our phones rather than talking to eachother."

In An Appeal for Calm from St. Neots, Vol. 1, Associate Technology Director at digital advertising agency R/GA London and semi-professional geek, Andy Hawkes talks about calm technology and why modern devices make and break the rules around calm technology. He delves into what makes an industrial designed product a success in the eyes of the individual, or a failure in the eyes of society.

Put you device down for a moment and watch this interesting presentation. 

When everyone has a 3D printer in their home, what will you make?

Texas A&M University’s Senior IT guy Benedict Nguyen is really into 3D printing. In “3D Printing a Whole New World” from PKN Bryan Vol. 2, Bryan extols the exciting benefits of this emergent technology, shows off its many forms, and discusses how the development of this technology will change our lives in the years to come.

Can gamifying our everyday tasks make us more productive?

Matthew Rosenberg, an architect at Los Angeles-based firm M-Rad predicts our future will become somewhat of a peewee’s playhouse. In “Gamification of our Everyday” from PKN Toronto Vol. 31 we see that He believes gamifying our everyday life can induce people to live a more meaningful life. Matthew takes us through a few examples of digital and physical projects that use gaming to solve global issues.

The telescope and the microscope made the invisible, visible. But what new tools do we have for doing this today? 

Strategic Projects Executive at Autodesk Pete Kelsey is using photogrammetry, laser scanners, and other new technologies to see places and object in new, exciting ways. In “Rediscovering Familiar Subjects” from PKN Bozeman Vol. 13, he speaks about his work digitally preserving Easter Islands’s famous moai statues, and archiving the USS Arizona wreck at Pearl Harbor.

How many of your appliances are already controlled by the collective intelligence of the internet?

Science, engineering, and collective intelligence have come together to create a powerful internet of things around us. In “The Invisible Internet of Things” from PKN Toronto Vol. 31, Madhuri Eunni, founder and CEO of SKE labs, explores the infinite possibilities of the internet of things from wearables, smart homes, to smart cities, and how it changes the way we live.

Can augmented reality make us into super-humans?

AR Specialist Helen Papagiannis, Ph. D tells us how AR has the potential to change the way we experience the world. In “Designing the Future of Augmented Reality” from PKN Toronto Vol. 31 Helen goes into the ways AR can created meaningful, helpful, human-centered experiences for us.

“I’m going to tell you about the latest in wearable technology — this is a mobile purikura photo booth.”

LED maniac and all-around tech fanatic Joseph Tame is always the brightest personality in the room — both literally and figuratively. In “Purikura and Light Trails” from PKN Tokyo Vol. 120, he shows off a few of the new gadgets he’s whipped up with the help of arduino, light sensors, and open-source cameras developed by MIT.

Hermit crabs are picky when it comes to their shells, but what happens if you give them a palace to wear?

Artist Aki Inomata speaks about her work designing and printing shells for hermit crabs that are based on real-life locations. In "If You Give a Crab a Castle" from PKN Tokyo Vol. 120 she tells us how she wonders about the nature of a living space that is not tied to a specific locale, but one that is tied to ones self.

“We create virtual reality 3D interactive walkthroughs.”

Invent Dev's CEO, David Payne, explores the history, present, and future of architectural visualization, which has been used to communicate the art and function of architecture and design over the ages. In "Evolution of Architectural Visualisation" from PKN Toronto Vol. 31, David helps clients building structures get immersed in their future project by allowing them to virtually walk through 3D spaces, as well as make changes to the space on the fly.