Canada's Globe and Mail shares with us a lovely story of a PechaKucha Night connection in rural Ontario. 

I spotted a poster for “Pecha Kucha” to be held in the library on Thursday, and the tickets were to be purchased at her gallery. “What is pekoe koochoo?” I asked, struggling with the unusual name.

This is only the beginning, check out the full story here.

What do satire, pigs, government, crocodiles, strategy, and mice all have in common?

Ryan Sumo is an indie game developer and artist who is currently working on a game called Party Animals, that takes a fascinating look at Filipino politics, by presenting it in a way that makes it surprisingly fun. 

"Party Animals" was recorded live at BitSummit MMXIV, the 2nd edition of the Kyoto-based indie game festival. 

Did you know the average person watches 14,400 movies in their lifetime? That's just over 3 years!

Chandler Smith loves watching movies, and discusses some of the useful lessons she has picked up from the movies she has seen. In "What Hollywood Has Taught Me" from PKN Bowling Green Vol. 4, Chandler teaches us the impact movie quotes have on us psychologically, and how her personal life has benefited from the movie "A League of Their Own". 

"Supporting independent games is the same thing as supporting art ... it's an artistic revolution happening right under your nose."

Max Temkin talks about the revolutionary change in the computer gaming industry from publisher and distributor producted games to independent games that could be sold directly to the customer. In "The Indie Game Revolution" from PKN Chicago Vol. 29, Temkin gives an overview of independenly created games, like Minecraft, Fez, and Spleunky, in order to show what great games (and great art forms) could be created outside publisher and distributor influences. 

Alex Aniel and Mohammed Taher are the founders of Brave Wave, a Japan-based music label that specializes in game-related music and soundtracks.

In this presentation, recorded live at the 2nd edition of Kyoto-based indie game festival BitSummit MMXIV,  Alex walks us through the evolution of the label -- from its initial form as Koopa Soundworks -- highlighting various releases and artists the two have worked with.

“There’s a lot of things you need to get across this universe. Warp drive… wormhole refractors… You know the thing you need most of all? You need a hand to hold.”

Vanessa Graham is a 15-year-old high school sophomore and Doctor Who fan who is proud of her geek heritage. In "Adventures through Time and Space" from PKN Bangor, ME Vol. 9, she describes how this British cult-hit television program has shaped many aspects of her life. Careful, or she'll challenge you to Time Lord trivia!

Destination: Kyoto

Longtime game development veteran Jake Kazdal walks us through some of the highlights of his career (including work on seminal Sega games Rez and Space Channel 5), all the way to the formation of his own studio, 17-bit (Skulls of the Shogun, Galak-Z), and reveals how this journey is now leading to Kyoto, Japan.

In "Destination: Kyoto", recorded live at the Kyoto-based indie-game festival BitSummit MMXIV, Jake discusses the magnetic pull of Kyoto, and how he plans to contribute to the burgeoning indepedent game development community.


"...Anxiety and depression do not define me, and I can overcome them."

Anxiety affects a staggering number of people all over the world these days. In "Fighting Mental Illness", from PKN Hamilton Vol. 15 we see that the internet and its numerous manifestations (videos, blogs, games, fiction, communities) have helped many with mental illness find others and advice.

Photographer and blogger Louise Hutt is out to change misconceptions that people have about these forms of media and advocates their power to initiate conversation that would otherwise could be considered taboo.

Running through the woods with a hatchet, setting stuntmen on fire -- ah, the life of a filmmaker.

Kristin Wright goes into great depth on her experiences working on her own films. In "A Crash Course in Independent Filmmaking" from PKN Atlanta Vol. 20, she talks about how to write great characters, the challenges of directing actors, and what's involved in the production process. Kristin touches on the good and bad points of being an independent filmmaker and gives us some invaluable tips on how to make the most of your work.

For nearly 8 years, Steve Jaros has been lucky enough to be a writer in the video games industry, which essentially means that he is (his words) "a professional nerd."

In this edition of Presentation of the Day (from PKN Champaign-Urbana Vol. 9) Steve takes a few moments to drop some metaphorical truth bombs, and address some issues surrounding the books, movies, games, and tv shows we consume.

In so few words, he makes the argument that we ought not feel guilty about things that entertain us, with the stipulation that we don't hurt someone else in the process. Anyway, his argument is much more compelling than ours so, by all means, have a look.